2016年10月14日 星期五

2016/10/14計時器

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript2 : MonoBehaviour {
public bool timerOn = true;
float time;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{
if (timerOn) {

time += Time.deltaTime;
}

Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
//mytxt.text =Random.Range(1,4).ToString();
mytxt.text =System.DateTime.Now.ToString();






}

}


2016年10月13日 星期四

2016/10/7 剪刀石頭布
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms;
namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); }
private void button1_Click(object sender, EventArgs e) { Random crandom = new Random(); int myrandom = crandom.Next(); int c = myrandom % 3 + 1; textBox1.Text = "亂數" + c.ToString(); if (c == 1) { button2.Visible = true; button3.Visible = false; button4.Visible = false; } if (c == 2) { button3.Visible = true; button2.Visible = false; button4.Visible = false; } if (c == 3) { button4.Visible = true; button2.Visible = false; button3.Visible = false; } }
private void button2_Click(object sender, EventArgs e) {
}
private void Form1_Load(object sender, EventArgs e) { button2.Visible = false; button3.Visible = false; button4.Visible = false; } } }